Daniel Salameh

Daniel Salameh

Game Developer and Designer. Computer Scientist

Game Developer and Designer. Computer Scientist

Featured Project

Time Heist

Co-lead Designer

Co-lead Developer

Puzzle Designer

A puzzle stealth rogue-lite that has the player breaking into a company building in order to uncover the delete blackmail being held over them. Use time travel to solve puzzles and uncover narratives

Featured Project

Time Heist

Co-lead Designer

Co-lead Developer

Puzzle Designer

A puzzle stealth rogue-lite that has the player breaking into a company building in order to uncover the delete blackmail being held over them. Use time travel to solve puzzles and uncover narratives

Featured Project

Time Heist

Co-lead Designer

Co-lead Developer

Puzzle Designer

A puzzle stealth rogue-lite that has the player breaking into a company building in order to uncover the delete blackmail being held over them. Use time travel to solve puzzles and uncover narratives

Current Projects

Current Projects

The 4G

Environment and Level Designer

Puzzle Designer

Design and greybox a narrative map with 3 distinct city areas Sculpt and texture 1 full island map Design the main puzzle solving mechanic

The 4G

Environment and Level Designer

Puzzle Designer

Design and greybox a narrative map with 3 distinct city areas Sculpt and texture 1 full island map Design the main puzzle solving mechanic

Time Heist

Co-Lead Designer

Co-Lead Developer

Puzzle Designer

Develop player movement using a state machine Design 4 map floors filled with puzzles Design 10 intertwining time travel puzzles Implement robust document database and UI system

Time Heist

Co-Lead Designer

Co-Lead Developer

Puzzle Designer

Develop player movement using a state machine Design 4 map floors filled with puzzles Design 10 intertwining time travel puzzles Implement robust document database and UI system

Past Projects

Past Projects

Underwatertale

Environment and Level Designer

Puzzle Designer

Design and implement 3 level maps Design and organize art implementation Ideate upgrade mechanics and quests Create 2 map floor textures

Underwatertale

Environment and Level Designer

Puzzle Designer

Design and implement 3 level maps Design and organize art implementation Ideate upgrade mechanics and quests Create 2 map floor textures

Shift Change!

Team Lead

Lead Designer

Developer

Lead a team of 11 developers and artists Design and balance 4 subgames Design 12 intertwined crafting recipes Develop Game Manager systems

Shift Change!

Team Lead

Lead Designer

Developer

Lead a team of 11 developers and artists Design and balance 4 subgames Design 12 intertwined crafting recipes Develop Game Manager systems

Yamamura

Co-Lead Developer

Spawn System Designer

Create 5 enemy spawn systems Ideate the games original design Implement a game state machine

Yamamura

Co-Lead Developer

Spawn System Designer

Create 5 enemy spawn systems Ideate the games original design Implement a game state machine