

Some of my contributions…
A puzzle stealth rogue-lite that has the player breaking into a company building in order to uncover the delete blackmail being held over them. Use time travel to solve puzzles and uncover narratives
Design 10 intertwining time travel puzzles (and more to come)
More coming VERY soon

Notating puzzle locations on map (WIP)
Notating puzzle locations on map (WIP)


Implement robust document database and UI system
Implement robust document database and UI system
Our game required a LOT of documents as the gameplay loop hinges on the player finding and storing new pieces of information. I knew that we needed an easy way to store and edit documents without physically adding them into code every time.
To solve this, I designed a database system that parses the games folder for document resources and adds them into a in-script dictionary that can be used to search for documents using an id.
This process happens entirely on its own and doesn't require the engineer to touch the code at all. Just drop the new document into the game files and the system does the rest!
Through this, I learned file system parsing and overall learned how to build systems that are made to scale. With a game that will have a ton of iteration on design and puzzles, I didn't want to be stuck doing the busy work of adding in new documents.
Our game required a LOT of documents as the gameplay loop hinges on the player finding and storing new pieces of information. I knew that we needed an easy way to store and edit documents without physically adding them into code every time.
To solve this, I designed a database system that parses the games folder for document resources and adds them into a in-script dictionary that can be used to search for documents using an id.
This process happens entirely on its own and doesn't require the engineer to touch the code at all. Just drop the new document into the game files and the system does the rest!
Through this, I learned file system parsing and overall learned how to build systems that are made to scale. With a game that will have a ton of iteration on design and puzzles, I didn't want to be stuck doing the busy work of adding in new documents.
Develop player movement using a state machine
More coming VERY soon



Design 4 map floors filled with puzzles
Design 4 map floors filled with puzzles
More coming VERY soon
More coming VERY soon
Still in development!
Still in development!

Daniel Salameh
Game Developer and Designer. Computer Scientist
2026 Daniel Salameh

Daniel Salameh
Game Developer and Designer. Computer Scientist
2026 Daniel Salameh

Daniel Salameh
Game Developer and Designer. Computer Scientist
2026 Daniel Salameh



