
Lead a team of 11
Shift Change had me leading a team of 11 artists and developers through the 10 week timeline this game had. As lead I was in charge of delegating tasks, setting deadlines while also designing the game in its entirety. Through this process I learned how to properly set deadlines for artists, a field I don't have expertise on, through an updating asset sheet and 2 week sprints. I also learned how to lead weekly team meetings that are productive while also keeping the team engaged and having fun!


Design 12 Crafting Recipes
The core game consists of creating items and delivering them to the proper house. In order to get an 'Overcooked-like' feel, recipes had to be equally challenging as well as using a variety of machines to keep the player moving around the factory quickly!
I learned how to mind-map a recipe system, check game balance through play-testing, and find fun permutations that stem from 4 core ingredients.
I also designed a maze-like map for the delivery subgame to keep players thinking on their feet as they drive around





File dragging prototype









