Design and greybox a narrative map with 3 distinct city areas
This is my first project in Unreal Engine and I have gotten very comfortable using the sculpting and greyboxing tools! These photos show two stages in the cities development. The idea is to make a map that is not only grandiose and works as a city, but also offers a fun city to move around for a hoard shooter. This means lots of forked pathways, interesting line-ups, and some accessible high ground.
The story will take the players through the town square, the factory, and the neighborhood. I want to make sure each offers a unique play style and positioning technique to avoid enemies.
Through this project, I am learning not only how to push the limits of the Unreal Engine map making tools but also how to design a map specifically for combat!



Sculpt and texture 1 full island map
More coming VERY soon
Design the main puzzle solving mechanic
More coming VERY soon

